This intrigued him and he remembered “this other game” whilst poking about on BGG. His first experience of a hex and counter game was Memoir ’44. This led him to Boardgame Geek and he poked around and found what he was seeking: a complex and rich game he could enjoy. He played it “hundreds of times” and sought more complex games. He admits he grew up on console and computer game, but first experienced board games with Settlers of Catan. Ross was born in 1985 and first heard of ASL around 2002. He loves the game, but it must be noted that he has a young family and is finishing up grad school, so there is little time to enjoy it. It was all unpunched, however, there were no maps! He then went to Game Squad and reached out and was able to find opponents. He went to eBay and got a 1st edition of Beyond Valor, Streets of Fire, Paratrooperas well as a 1st Edition Rule book. In 2008, he did a Boardgame geek search about tactical warfare in World War II. William, previously mentioned, was born in 1987, two years after ASL was first sold. He eventually ended up playing full-rules ASL and has not looked back.
He then was able to learn the game to play solitaire, but then ended up teaching some of his high school friends. He found Jay Richardson’s tutorials online and he ended up spending hours reading and re-reading them. He gave it up for a year or so, but it kept coming back to him. He tried the first scenario, Retaking Vierville, but did not quite get it. Then 2 years later, he gave it a go and he got the first starter kit. When he was 14, he first came across ASL on the website Boardgame Geek. This is David’s Story: David getting his prize at Human Wave He played the into the finals of a mini tournament, losing to none other than Ken Dunn, a long-time player and designer of many scenario packs as well as, most notably, the Advanced Squad Leader Starter Kit. He is now 27, and two years ago, at the tender age of 25, he participated in an ASL tournament hosted by the DC Conscripts. I was surprised by the results and found a few commonalities among almost every respondent.įirst up was David. I reached out to the greater ASL community, seeking people who were born after the release of ASL. I know for people like me, board games were all we had growing up and as such we were easily exposed to war games, such as Panzerblitz, The Rise and Decline of the Third Reich and of course S quad Leader.īut I did not know what would motivate a child of the Internet to play a board-based game. I decided to find out what motivated them to play ASL. Both are Gen Y Millennials and both are avid ASL players. Two friends, both named Will, were playing. I first noted the younger generation playing ASL when I was at Winter Offensive in 2018. Gen Xers like myself learned to adapt to the internet, but for Gens Y and Z, it’s always been there. Their members were also the first to experience the internet at a young age.
These generations have always lived in the age of the home computer.
These generations, Generation Y and Z, were the first to grow up in an information age. I am talking Millennials and Zoomers, or those born after 1981, who are avid ASL players. The surprising thing is that there is a significant population of ASL players who are younger than the game itself. And if they started with Squad Leader when it came out in 1977, then they would be in their 60s! Almost 36 years since it was released, a young adult who played it since the beginning would be in their mid to late 50s. There is some truth to that, given that the game has been around since 1985. There is a perception among gamers that Advanced Squad Leader (ASL) is for old people.